I like the idea that there are consequences, both good and bad, and that
the people who enhance the game play experience of other players are really
adding to the atmosphere - which does help Blizzard. Where would you rather
play? Where people are cordial and helpful, and answer your questions honestly?
Or where blaming, insulting, griefind and ninja-ing happen often enough to
affect your play experience and your chance to get WOW gold? What environment has the potential
to retain more players? (Especially new players who are seeing and experiencing
these for the first time and may judge the game on such factors).
There have been times where people went out of their way and explained the
fights to a group of confused people in LFR and kept up the positive motivation,
"It's OK - we did pretty well that time. I know we'll get it next time," rather
than pulling before everyone was ready and berating anyone who didn't know the
fight ahead of time. I would have loved to have given them some kind of KUDOS
apart from thanking them in Raid Chat. These people have made a huge difference
in how my friends and I experienced the LFRs. Most of those tend to be either
neutral (we down the bosses, its efficient, but not terribly friendly, fun or
memorable) or negative (lots of blaming, insulting, vote-kicking,
meter-spamming, gloating about self). The few positive LFR runs are that way
because of the actions and words of a few people that made a difference for the
better.
IF they would allow in-guild "good" reporting, I think it should be
severely limited. In fact, maybe they should have some background information
that the game can see, to make sure it's not some out-of-guild alt, or recently
left guildie who's trading the kudos. Aside from how (and how to keep it from
being abused because you KNOW any system they put in, people will abuse them)
but what would constitute this? Does someone who runs a lowbie through one
dungeon after another and follows them around doing all of their WOW gold
quests count? I'm sure the newbie might think so, but from my view, that's
not helping them OR the community. How about giving gold to a constant beggar,
thereby encouraging an annoying and nasty habit? That's a little more
subjective. I think giving someone a quick answer (such as direction to get
somewhere, or a name of a quest giver) is fine, and then pointing people toward
a good online resource for more in-depth information, though, with subjects that
I know a lot about, such as my own professions.
source: http://www.iurpg.com/news/Enhance-the-game-play-experience-in-WOW.html
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