Tuesday, June 18, 2013

The Good old days of WOW

I remember the good old days of WOW, and certainly, even though I think many things changed for the better, many other changed for the worse, making this game feel cheap, especially at leveling up. Now I want to show some point about why we loved this game before, what interested me was more than making WOW gold in this game.
 
1. Class quests. They gave you a better sense of how your class was built up and it also gave you some sense of developing your character as levels went up. This quests gave a sense of that the class you chose was "special".
 
2. Leveling was way slower back then, letting me be able to see the whole of zones and all its proper content before jumping to the next one.
 
3. Getting skills from your trainer also enhanced the sense of development of your character.
 
4. TALENTS. They gave people a choice to build the character in whatever way they wanted to. Too bad the elitists and bad raid encounter des.
 
5. Quests and mobs on the leveling process were harder. And that is not taking into account the elites that wandered around certain areas (son of Arugal I hate you with all my heart).ign killed this for all of us.
 
6. Getting mounts and other vanities for transportation certainly felt like an accomplishment, especially those related to warlock/ paladin mounts.
 
This game which I love and continue to play since vanilla has changed into good things that should stay as well. LFD, LFR are 2 of those key aspects that come to mind since they offered people with a much more constrained schedule or not much time to play for making more WOW gold, the ability to see parts of the game that would have been void to them in the past. Elizabeth states: "I can say with certainty that I'm not interested in turning back the clock.
 
The game may be easier, but it's still a heck of a lot of fun, and with level 90 to reach, the grind to level 60 that we had in old Azeroth would be tedious at best." I say, the game is stupidly easier, which hurts the leveling process and the game itself, since the more important part of an RPG is the leveling process, and not much the final goal. We still have fun at WoW, but it feels cheap in comparison to the glory days and the last part, imo, leveling to lvl 90 like we had in Azeroth would have never been tedious...because I'm not in a race to 90.




source: http://www.iurpg.com/news/The-Good-old-days-of-WOW.html

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