The majority of players in the World of Warcraft could become
accustomed to always getting the rewards like WOW gold and
that would be considered the new baseline. Where if you make some faction happy
enough, one of their members randomly charges up to you, gives you a sweet roll
and dissapears, never to be seen again. And then when you get back to town they
charge you for repairs / arrows.
The type of player the system would be looking to reward in WOW gold is the same player who would turn
such things down. You don't help your fellow players because you are looking to
get something out of it. Knowing you made someone's day a little
brighter should its own reward. Not to mention that a system like
this, though noble in its mission, would probably end up so bogged down in
people exploiting loopholes that it would fail to accomplish its purpose.
It reminds me of the old adage, "Jesus is coming. Quick! Look
busy."
Behavior modification of trolls (small t) is quite a hot button
these days, but diminishing negative behavior by reinforcing positive behavior
only looks good in a psychology textbook (in theory, theory and practice are
the same, in practice, they are different.) You have already anticipated
that a structure purportedly meant to reward good behavior will only stimulate
new negative behavior. This was already covered extensively yesterday on
another topic. The consensus there was that Blizzard merely needs to put their
money where their mouth is (i.e., actually do what they say they are doing.) Why
add another layer of micromanagement and responsibility to an mechanism that
already fails?
A way to avoid exploitation of this system would be the following:
Each player account would have a certain amount of "karma" that
accrues over time. This would be divided evenly amongst all of the players that
he/she reports "vote-kudos".Now you know, there would be people on
Alts or whatever just down voting anything they can get their nasty little
mitts on. They would do it to prove that the system is broken.
Source:
http://www.iurpg.com/news/The-new-baseline-of-players-in-WOW.html
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